Brawl - King Dedede - Subaction - SpecialHiLandingL

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Stats

IASA: None
Hitboxes active: 3-4
Hitbox set 0 hits: 3
Subaction Index: 0x1fb

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:3-4

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Shield Dmg Shieldstun Hitlag Targets
0 0 11 80 70 90 Normal Unknown(120) AD false 3 6 7
0 1 11 80 70 70 Normal Unknown(120) AP false 3 6 7
0 2 11 80 70 70 Normal Unknown(120) AP false 3 6 7

Scripts

Main

  1. Goto(SpecialHiLandingR Main 0x1cfb0)

GFX

  1. Goto(SpecialHiLandingR GFX 0xe838)

SFX

  1. AsyncWait(2.0)
  2. SoundEffect1(915)
  3. SoundEffectOther1(977)

Other

  1. AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 3.0, stength: 90.0, speed: 2.0, size: 1.0, unk3: 0.0, unk4: 15.0, unk5: 50.0, unk6: 30.0, unk7: 30.0, unk8: 50 })
  2. Rumble { unk1: 14, unk2: 0 }
  3. ScreenShake { magnitude: 2 }
  4. AsyncWait(8.0)
  5. EndAestheticWindEffect { unk: 0 }
  6. AsyncWait(53.0)
  7. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }